Scrum: The Art of Doing Twice the Work in Half the Time

By Jeff Sutherland & JJ Sutherland.

This post summarize the book SCRUM: The Art of Doing Twice the Work in Half the Time by Jeff Sutherland & JJ Sutherland. Is it really possible?

scrum_mindmap
scrum_mindmap

You can find the full size MindMap here.

SCRUM values : Courage, Focus, Commitment, Respect, Openness

Chapter 1: The Way the World Works is Broken

  • Planning is Useful. Blindly following plans is stupid.
  • Inspect and Adapt.
  • Bring Teams together with the same Goal.
  • Change or Die.
  • Fail Fast so you Can Fix Early.
  • Identify and correct what slow the team.
  • Working product in short cycles allows early user feedback and eliminate what is obviously wasteful effort.
  • The 80/20 rule.

Chapter 2: The Origins of Scrum

  • OODA: Observe, Orient, Decide, Act.
  • Waterfall and methodologies supported by lots of Gantt Chart are useless.
  • Measure what exactly is being done, and how well, and to strive for ‘continuous improvement.
  • Management should not dictate but FACILITATE.
  • SHU-HA-RI – First, learn the rules and the forms, and once you’ve mastered them, make innovations. Finally, in a heightened state of mastery, discard the forms.
  • Prioritize Quality.
  • Hesitation is Death.

Chapter 3: Teams

  • Scrum is based on teams.
  • Transcendent (purpose), autonomous and cross-functionnal.

Questions to ask :

  • 1. What did you since the last time we talked?
  • 2. What are you going to do before we talk again?
  • 3. And what is getting in your way?
  • Team size: 7 persons ideal, 3 persons minimum. Anything greater than 9 will slow down the team’s velocity. Everyone in the team should know what everybody is doing.
  • Instead of looking for blame, rewards positive behaviour and working together.
  • Don’t look for bad people, look for bad systems.

Chapter 4: Time

  • Backlog –> To Do –> Doing –> DONE

Daily Stand-Up:

  • What did you do yesterday to help the team finish the sprint?
  • 2. What will you do today to help the team finish the sprint?
  • 3. What obstacles are getting in the team’s way?
  • Eliminate passivity.
  • The greater the communication situation, the more everyone knows everything–the faster the team.
  • People shouldn’t have a special TITLE.
  • Meet every single day & get everyone together in a ROOM.
  • People should discuss who does what and choose the tasks he wants to do.
  • Each SPRINT is the opportunity to do something totally NEW.

Chapter 5: Waste is a Crime

  • Muri – waste through unreasonableness – avoided by PLAN.
  • Mura – waste through inconsistency – avoided by DO.
  • Muda – waste through outcomes – avoided by CHECK.
  • ACT – motivation to do all that.

  • Do one thing at a time.
  • Ban stupid policies.
  • Do not give ABSURD goals. Work = Discipline + Flow.
  • Problem: STOP everything and meet all the team to solve it. Solve immediately.
  • MULTITASKING wastes your time & make you stupid.
  • Jobs that aren’t done & Products that aren’t used is just WASTE.
  • Working LATE is not a sign of commitment it is a sign of FAILURE – no energy and heroic efforts are failure.
  • Don’t Be Unreasonable. Goals that are challenging are motivators; goals that are impossible are just depressing.
  • No assholes. Don’t be one, and don’t allow the behaviour.

Chapter 6: Plan Reality, Not Fantasy

  • How do you eat an elephant? One bite at a time!
  • Decompose in little tasks.
  • People must know that the features they work on will be USEFULL.
  • You can’t plan everything ahead of time.
  • The Map is Not the Terrain. Don’t fall in love with your plan. It’s almost certainly wrong.
  • Only Plan What You Need To. Don’t try to project everything out years in advance. Just plan enough to keep your team busy.
  • PRIORITIZE tasks – Define character, user and customer.
  • ESTIMATE with Fibonacci. Poker sizing.
  • Have your own judgement.
  • If too much differences people talk.
  • People doing the WORK know the time needed.
  • Know Your Velocity. Every team should know exactly how much work they can get done in each Sprint.
  • Set Audacious Goals. 

Chapter 7: Happiness

  • During Sprint Retrospective: look for what went right, what could have been done better, what can be made better next sprint.
  • Implement improvements right away.
  • Team happiness: Autonomy, Mastery, & Purpose.
  • Scrum Master – keep the team from pride and complacency.
  • It’s the Journey, Not the Destination. True happiness is found in the process, not the result. 
  • Quantify Happiness.
  • At the end of each Sprint, the team should pick one small improvement – or kaizen.
  • Nothing should be secret.
  • Don’t forget performance.

Chapter 8: Priorities

  • The Backlog should have everything that could possibly be included in the product.
  • List everything.
  • Product Vision is the intersection of “What you can implement”, “what you can be passionate about” and “What you can sell”.
  • Aim for REVENUE first. 80/20 rule.
  • “Will we make money doing this?”
  • Build MVP.
  • Figure out where the most value can be delivered for the least effort, and do that one right away. Then identify the next increment after that, and the next.
  • 3 SCRUM roles: Product Owner, Scrum Master & Team members.
  • Product Owner: Insert VISION in the backlog.
  • Principles of MVP, Lean startup: TEST: put it to end-users as quickly as possible, get feedback, then iterate.
  • Observe, Orient, Decide, Act (OODA).
  • Create new things ONLY if they deliver value.
  • What you thought in the beginning is needed never end up to be actually needed.

Chapter 9: Change the World

  • SCRUM can be used in everything to improve performance & results.
  • SCRUM can be used in school (ex: Netherlands).
  • Get rid of all titles, managers, structures, process.
  • Give people the freedom to do what they think best and the responsibility to be accountable for it.

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